Real Stories from Our Game Development Students
These aren't polished success stories or marketing fluff. They're honest accounts from people who spent months learning, struggling, and eventually creating games they're proud of. Each journey was different, and yours will be too.
From Idea to Published Game
Adelina came to us in early 2024 with zero coding experience but a clear vision for a puzzle game. Here's how her 18-month journey unfolded, including the roadblocks she hit along the way.
Month 1-3: Foundation Building
Adelina started with our fundamentals program in February 2024. She'd never written a line of code before, so we began with basic programming concepts using simple exercises. Her biggest challenge wasn't the syntax – it was learning to think like a programmer and break down complex problems into smaller pieces.
Month 4-8: First Playable Prototype
By June, she'd built her first working prototype – a basic match-three game. It wasn't pretty, and the code was messy, but it worked. This is where many students get stuck, but Adelina pushed through the "ugly phase" where everything feels broken. She spent countless hours debugging and rebuilding core mechanics.
Month 9-14: Polish and Publishing
The real work started in October 2024. Art, sound, user interface, marketing materials – all the stuff that makes a game feel professional. Adelina partnered with a local artist and learned the business side of indie development. Her game "Batik Blocks" launched on mobile stores in March 2025 and has earned modest but steady revenue.
When Career Switching Actually Works
Dimas left his accounting job at 34 to learn game development. Two years later, he's a technical designer at a mid-sized studio in Jakarta. His path wasn't linear, and it took longer than he expected.
The Transition That Almost Didn't Happen
Dimas joined our evening program in September 2023 while still working full-time. He'd tried online tutorials for months but couldn't make progress without structure and feedback. The hardest part wasn't learning Unity or C# – it was unlearning the perfectionist mindset that served him well in accounting but paralyzed him in creative work.
After completing our core program, he spent six months building a portfolio while freelancing small projects. His breakthrough came when he shifted focus from programming to technical design – using his analytical background to solve game balance problems rather than writing complex code.
What Students Actually Say
"I wish someone had told me that learning game development is like learning a musical instrument. You can understand all the theory, but your hands need months of practice before anything sounds good. The program gave me structure for that practice phase, which is where most people give up."
"The networking part is real. I got my current job through someone I met in class, not through job applications. But it's not magic – you still need to be competent and easy to work with. The program helped with both, honestly."
"Three years later, I'm still learning. The program taught me how to learn effectively and where to find answers when I'm stuck. That's probably more valuable than any specific technical skill they covered."